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Pande
11-22-2007, 04:17 PM
Official update news for DoD: Source
A short while ago a mail from Valve landed in my e-mail inbox where they state some nice information about what is to come shortly for DoD: Source.
This is the e-mail:

Hi Joen,
We're hard at work on a DoD: Source update, hopefully have it out before the new year. So far we have a lot of the steam community features added, cone of fire changes as requested by the community, and the possibility of some community maps going official.
Matt

In other words, if everything goes according to plans we will have a christmas present for DoD: Source containing some well demanded functions and updates, and hopefully some custom maps made official.
We will write and inform more when we receive more information about this.


Found here: http://www.dayofdefeat.nu/nyheter.php?id=307

Switch
11-22-2007, 04:21 PM
thank god you psoted this here now, im banned from gotfrag lol and cant post

anyways, i think this update will be GREAT, i really cant wait for it, i can just imagine the competitive scene just to be like back when like s3/4.
i hope they dont mess this up!

flash
11-22-2007, 04:27 PM
about time. oh well better late then never

BANKS
11-22-2007, 04:50 PM
yes DOD:S update, finally...

DanTesla1
11-22-2007, 06:12 PM
w00t! save da game!

Jackal
11-22-2007, 06:30 PM
So basically they are just putting COF on and taking maps that have already been made and making them official DODS maps? Good to see they're "hard at work" over there at Valve, rofl.

Negative!
11-22-2007, 06:40 PM
with or without COF im fine. new maps yea thats nice (even if they are already user made ones). what i really want to see is some hitbox/registration improvements and a way to check rates.

Winters
11-22-2007, 06:52 PM
Considering coding is their job left peek (center the player model), cof, and general code clutter could be done in a very short period of time. If they do anything with the netcode or the hitboxes then it will take more time because they have to test it for exploits etc before it is released.

Then again the DOD:S update team is probably 2 lower level coders doing it because they were told to.

Making unofficial maps official will probably take 15 minutes.

DanTesla1
11-22-2007, 06:56 PM
i think the transition to the latest source engine will make the game much smoother.

Pande
11-22-2007, 07:17 PM
I guess its Mugsy who is working on dods, and he was the main guy for TF2.

ChadSexington
11-22-2007, 07:42 PM
What, exactly, is required to make maps "official"? Do they just add them to a list and email them to people and say "Rails is now official, thanks."?

and left peek really should be fixed. Right after that the kevlar arms needs to be fixed. Lets hope that those two are in it.

flash
11-22-2007, 07:56 PM
It means that when someone freshly installs dods on their computer they won't have to download the map, it will be a stock map just like anzio/donner etc.. and it will be added to a servers default map rotation. This prevents server admins from having to manually add the maps to the server.

ChadSexington
11-22-2007, 08:23 PM
Wow. Way to save me 10 minutes valve.

Jackal
11-22-2007, 08:33 PM
Actually, in pubs a lot of people leave when they have to download a map, especially the larger more elaborate ones, so it's a good thing they are doing that.

I just thought it was funny that in that email the guy said "we've been hard at work here at Valve," yet it seems like they are really only adding maps they didn't take the time to make, and adding a plug-in that is already made as well.

Mr. Majestyk
11-22-2007, 09:06 PM
Wow, I'm pretty stoked on this. Never thought they would actually try to fix this game.

Switch
11-22-2007, 10:15 PM
:O Art speaks lol

Bigdaddy
11-23-2007, 12:02 AM
Wow, I'm pretty stoked on this. Never thought they would actually try to fix this game.

I know right.....now bitch grow another beard so I can see it and get me a cigar.

Pande
11-23-2007, 12:49 AM
Don't bitch and complain because the maps aren't made by valve. Thats just an addition. There are a lot of legal issues they need to go through to make the maps official anyways. At least they listened to us and are fixing the COF. Lets hope they take care of a couple of other problems too.

GriM
11-23-2007, 01:22 AM
So basically they are just putting COF on and taking maps that have already been made and making them official DODS maps? Good to see they're "hard at work" over there at Valve, rofl.

They're not putting COF mod on..They're working on the Cone of Fire that is already in the game..not necessarily the mod that turns assaults into sniper rifles. This will probably meet the mod half way and help autos without making them retardedly accurate.

As for official maps, eh whoopty doo.

Seeing hitbox detection worked on would be nice.

The look of things with the steam community abilities will be a nice fresh look. Stats, Domination, Revenge, ect. will be cool.

ChadSexington
11-23-2007, 10:25 AM
It would be nice to see if they fixed the reg on some of the autos (and rifles, damnit).. its amusing (and irritating) when you have two crouched heavies 5 feet from eachother - and unloading, and it takes half a clip sometimes.

Ez
11-23-2007, 12:07 PM
hurry up valve

R3D_R@]3]3iT
11-23-2007, 12:32 PM
It would be nice to see if they fixed the reg on some of the autos (and rifles, damnit).. its amusing (and irritating) when you have two crouched heavies 5 feet from eachother - and unloading, and it takes half a clip sometimes.

The trick is Chad_Reggington is to NOT AIM DIRECTLY AT THEM. If you do this you'll kill them. Why else would assaults be so awesome.

Love the reg

Draven_Blade
11-23-2007, 03:38 PM
I have to agree with Chad...pretty dumb sometimes...Especially when you take a rifle, either one...but mostly with the KAR98 and you put the F'n crosshair right on the body of an enemy and you are standing still...and take 3 shots and none of the register...

Then you can be running sideways while the other guy is running at you and blindly turn and fire and take his face off...

Seems they are more accurate when you are on the run then when you are standing still...needs to be fixed!!!

ChadSexington
11-23-2007, 03:47 PM
Pistol COF is also retarded. Its mostly luck if you hit the guy at two feet. Though, if you tightened the pistol up, you would have to add a delay of fire to stop those fast clicking snipers from having a tiny machinegun in their pockets..

The rifle I think is the one most in need of a tightened cof. Especially the K98. You miss with that and you're dead. Its basically luck if you kill any auto at close range, and anyone but another rifle at long range. Its just a bad weapon right now. It also feels a little random - I've had streaks where I couldnt miss - long or short range, and then other parts where it would take a whole clip with a guy not paying attention 15 feet from me.

ello
11-23-2007, 03:51 PM
Pistol COF is also retarded. Its mostly luck if you hit the guy at two feet. Though, if you tightened the pistol up, you would have to add a delay of fire to stop those fast clicking snipers from having a tiny machinegun in their pockets..

The rifle I think is the one most in need of a tightened cof. Especially the K98. You miss with that and you're dead. Its basically luck if you kill any auto at close range, and anyone but another rifle at long range. Its just a bad weapon right now. It also feels a little random - I've had streaks where I couldnt miss - long or short range, and then other parts where it would take a whole clip with a guy not paying attention 15 feet from me.

Oh good - this doesn't just happen to me.

Draven_Blade
11-23-2007, 04:09 PM
It also feels a little random - I've had streaks where I couldnt miss - long or short range, and then other parts where it would take a whole clip with a guy not paying attention 15 feet from me.


This man SPEAKS THE TRUTH....but I love those days when I feel like I"m on...wish I had more of them....HAHA

Think it's Valve's way of making us come back for more, because we think we need the practice....lol

Winters
11-23-2007, 05:47 PM
Are you guys joking? You think the k98 needs tightening?

The k98 is easy mode rifling. Point. Shoot. Kill. Unless you are talking about very long range shots then it is usually 95% accurate as long as you aim for the chest. The other 5% of shots usually end up 82 or 83ing the person.

It is fine in tight as long as you know how to use it.

The real fix needs to come for the m1. I find that my first shot is always inaccurate due to its stopspeed. Of course its easy enough to adjust the way you play it but it does make going up against kars and snipers a bitch.

Lights can stay the same as far as I'm concerned. If they tighten it to the point the COF mod tightened it then it becomes easy dink mode. Running lighting becomes as accurate as fully stopped lighting in the current cof. If you want to give them more accuracy then you need to give them more recoil.

Heavies could use a little tighten but not too much.

ChadSexington
11-23-2007, 05:58 PM
It is fine in tight as long as you know how to use it.


Where do you aim then? Clearly it is not at the person, because I find that doesnt always work. They're not moving, neither am I, and my shot goes three feet to the side. And sometimes when I make those long shots they're dead on. The COF is random. And the garand is the superior weapon because you get to make more than one shot - it makes up for the crappy cof.

flash
11-23-2007, 06:36 PM
Like winters said, its the m1 that needs work, not the k98.

They're not moving, neither am I, and my shot goes three feet to the side.

If a shot goes "3 feet to the side" then you are clearly moving because it won't do that if you are standing still

Winters
11-23-2007, 07:56 PM
Where do you aim then? Clearly it is not at the person, because I find that doesnt always work. They're not moving, neither am I, and my shot goes three feet to the side. And sometimes when I make those long shots they're dead on. The COF is random. And the garand is the superior weapon because you get to make more than one shot - it makes up for the crappy cof.

Bad registry is likely to blame if you are aiming right at the person and it misses.

What resolution do you play at btw? If you use 1280*1024 then the kar isn't going to be accurate. You pretty much have to use a res that is 4:3 or else the kar is going to aim slightly to the left.

Either way there is a large number of us that have no problem using the kar in its current state.

GriM
11-23-2007, 09:10 PM
Yeah, Kar is pretty simple.
Aside from those stupid ass shots to an unexpecting, nonmoving person that miss..It's pretty much the most accurate thing without iron-sights/scope.

I find that the heavy is already accurate enough. If anything, take a tiny bit of recoil off the axis heavy.

I think what they need to do with the light is to make the cof tighter..So that when it's a headshot, it's not a lucky back flipping on skates with a blindfold one handed shot. lol
Make that gun a little less easy to use.
Cause frankly, I think the light is like DoD on easy.

sanjo
11-23-2007, 09:12 PM
Since valve does not feel like working, they should start more community driven content. Give away a little $$ to map makers and make a skin contest, maybe we could have different skins for each class.

jizzf0rjosh
11-23-2007, 10:12 PM
Bad registry is likely to blame if you are aiming right at the person and it misses.

What resolution do you play at btw? If you use 1280*1024 then the kar isn't going to be accurate. You pretty much have to use a res that is 4:3 or else the kar is going to aim slightly to the left.

Either way there is a large number of us that have no problem using the kar in its current state.

I use 1280 by 1024 and have NO problems. The kar98 is simply not broken and to say that the garand hits every time is in anyway better is laughable

Winters
11-23-2007, 10:41 PM
Strange Josh. Perhaps it just seemed that way to me.

The Rookie
11-24-2007, 12:42 AM
If The Garand Is So Bad How Come Vintage And Zono And Zoltan And Rookie Are So Good?

ChadSexington
11-24-2007, 12:52 AM
I dunno, I can stand still and shoot at a non-moving or slowly moving target with my crosshair dead-centre and still miss. Now, when I am strafing around and an opponent is moving as well, I can understand that it has to do with me strafing and not stopping in time, etc, but when I am, say, crouched, and watching an area, and a guy wanders in, I shouldn't have issues when I pull the trigger while my crosshair is on him. But sometimes it still misses.

Negative!
11-24-2007, 12:54 AM
hmmm i will also change my res

Switch
11-24-2007, 02:33 AM
the garand isnt bad, if you cant use it you're just bad.
plain and simple. anyone can kar its just point and die in most cases, but still, its easy to be akar star. for the garand, you need to know how to control the recoil, counter-strafe. etc.. just practice.

jizzf0rjosh
11-24-2007, 04:31 AM
the garand isnt bad, if you cant use it you're just bad.
plain and simple. anyone can kar its just point and die in most cases, but still, its easy to be akar star. for the garand, you need to know how to control the recoil, counter-strafe. etc.. just practice.

I'll admit I'm a terrible garand, however the k98 is ALWAYS point and kill

mOmentum
11-24-2007, 03:24 PM
Bad registry is likely to blame if you are aiming right at the person and it misses.

What resolution do you play at btw? If you use 1280*1024 then the kar isn't going to be accurate. You pretty much have to use a res that is 4:3 or else the kar is going to aim slightly to the left.

Either way there is a large number of us that have no problem using the kar in its current state.

Winters is the resolution thing true with every weapon?

Bigdaddy
11-24-2007, 04:00 PM
Winters is the resolution thing true with every weapon?


I don't understand how it could be tree with any gun in game...it makes no sense...

Winters
11-24-2007, 07:23 PM
Winters is the resolution thing true with every weapon?

I would assume that it is true with all weapons unless they are iron sighted. I never did much research on it though so I'm not really sure. I had just got my new gaming rig set up and I jumped on MOP and found that all my shots were hitting to the left of the circle crosshair rather than in the middle. I played for about 10 minutes shooting on the left side and had my normal accuracy. Whereas shooting at the center when I just started I had piss poor accuracy.

Could have been the server or crosshair 3 itself or just a really random statistic but I have always played at a 4:3 resolution even if it isn't native to my lcd screen.

Go on a server and test it out for yourself I'm not that convinced of the idea myself but like all superstitions, as long as they are working you will believe in them.

jizzf0rjosh
11-24-2007, 11:20 PM
The only time resolution effects anything accuracy wise is on a CRT due to the nature of how ray tubes draw the picture and even then its nothing like "consistently to the left" but rather slight cursor/shot lag

Demon
11-25-2007, 11:17 AM
So are you saying that CRT's are the cause of bad registration?

jizzf0rjosh
11-25-2007, 02:07 PM
Nope saying that CRTs have an effect on sensitivity and tracking. Bad registration is caused by bad netcode and a non center-weighted CoF

garmonbozia
11-26-2007, 09:57 AM
So are you saying that CRT's are the cause of bad registration?

that's funny =O

I have a widescreen 16:10, but haven't noticed any weird accuracy problems. I haven't tested it out though, either...

Entari
11-26-2007, 11:46 AM
Well i knew it was going to happen and i think this is good for all the hardcore pubbers. But i think its to little too late for comp. I don't mean to be a sour ass but honestly theres only one team that actually scrims now. The update might hit by the end of the season. If it doesn't I'm afraid it wont matter because cal is going to drop dods. I mean dod 1.3 now is more active than dods and 1.3 is dead as a door nail.

The only thing that will stop that is teams being more active. But honestly if you were running a league and saw that no one was really playing it would you keep it? Probably not.

ChadSexington
11-26-2007, 01:11 PM
I've managed to scrim 3-4 times a night for the past week and a half on rails. There's lots of teams scrimming. I've scrimmed all the way from O to I, and most of them were their full teams. Also - I did not scrim Radiance once (just luck on that one, I guess).

ello
11-26-2007, 03:07 PM
DoD:S is not dead.


And if every time someone shot at someone and 'hit' them or killed them, wouldn't that mean all the guns have 100% accuracy? Why even list how accurate the guns are if it's going to hit where your shooting every time?

scruffman
11-26-2007, 03:13 PM
Well i knew it was going to happen and i think this is good for all the hardcore pubbers. But i think its to little too late for comp. I don't mean to be a sour ass but honestly theres only one team that actually scrims now. The update might hit by the end of the season. If it doesn't I'm afraid it wont matter because cal is going to drop dods. I mean dod 1.3 now is more active than dods and 1.3 is dead as a door nail.

The only thing that will stop that is teams being more active. But honestly if you were running a league and saw that no one was really playing it would you keep it? Probably not.

i don't see why they would drop dods completely, theres still enough teams playing it, and its not like having dods in CAL is some sort of huge drain on the system. obviously they won't care as much about it on the grand scheme of things, but as long as the admins for dods are there and making sure everything is going ok, i don't see why they would drop it all of a sudden.

Xyretire
11-26-2007, 03:20 PM
We're also not seeing a lot of forfeits in the upper divisions, which is what killed 1.3 originally, I thought? I can't see why CAL would drop DoDS at this point, unless every M and I team just starts forfeiting all of the time.

jizzf0rjosh
11-26-2007, 03:54 PM
DoD:S is not dead.


And if every time someone shot at someone and 'hit' them or killed them, wouldn't that mean all the guns have 100% accuracy? Why even list how accurate the guns are if it's going to hit where your shooting every time?

I'm sorry but thats fucking dumb. No one is asking for 100% accuracy, we just don't want normal distribution of shots :\

Stand still and fire 1 shot at a wall, then fire another, they should be pretty close but in DoD:S they aren't

Xyretire
11-26-2007, 03:59 PM
Best way to see the random cone of fire in action:
create a listen server on any map (doesn't matter what it is)
go into your console and do:
sv_cheats 1
sv_showimpacts 1
cl_predict 0
bind "f" "+attack" (or some other key)

Pick your weapon of choice and press the key you bound to +attack. (I find not using the mouse for this step is best as you can be sure it's not going to get moved even slightly.) Keep doing this for the entire magazine of your chosen weapon. Even with a rifle the shots are spaced out fairly widely, in no particular pattern at all.

Papa
11-27-2007, 11:29 AM
As others have stated, "we've been hard at work here at Valve," is yet to be seen. I'll piss myself if they get us anything by xmas. Don't worry I'll post pictures. I swear.

Please for the love of god fix the hitboxes for all melee weapons... there is nothing worse than hearing a punching sound and it not hitting.

as for the rifle accuracy... on 4:3 resolution.. never heard that before.. but if its true value better watch out because most monitors are going 16:9

this update is huge for the dod community.. lets hope they do it right and give it the attention it deserves

Winters
11-27-2007, 02:14 PM
Others with 16:9 monitors don't seem to have troubles. It could just be those with the 5:4 monitor.

ChadSexington
11-27-2007, 02:29 PM
My mystery reg/cof probs with the kar went out with the addition of a new gfx card and some ram.

I went from a 7600GT & 1 gig to 8800GT & 3 gigs. Some of you may have worse setups than what I previously had, however, now, if my crosshair is on the guy, odds are he dies. Before it was a tossup as to what would happen. I do less yelling now :)

Entari
11-27-2007, 02:43 PM
A LOT of registry problems comes back to FPS. FPS plays a very big role in the netcode. This is even more so for the person your trying to hit. People with low fps run around really choppy like they are rating. The truth is they aren't rating per say but they are. They may have their cmdrate 66+ but if they are only getting 30 fps than 66 doesn't mean a damn thing. This is the same as running cmdrate 30.

The same thing can be said about server ticks. if you have a cl_updaterate 101, and the server tick rate is 66, you might as well be at cl_updaterate 66. Since there is no way the server can send 100 ticks to you.

Just my 2c on the netcode. Honestly there is no fix for it. Alot of online games run the same kind of netcode and until some pasty nerd comes up with a new way of doing things, this will always be a problem.

So be mad at all the poor son of a bitches that cant afford to upgrade their computer because 9 times out of 10 if not more they are the ones you "can't hit".

/endrant

**edit

To add to this, people that run the standar 101 101 on their rates and only get 50 fps, can cause some problems in netcode as well. However this is more on your side not the person your shooting. To solve this you need to set your cl_cmdrate <> where <> = your fps_max.

IE:
I run (and this is personal preference but it seems to work flawless for me)

cl_updaterate 67 - This variable should be set to the server tick rate all the time. Most servers are 66 tick thus i leave it there.

*note 67 because the source engine kinda in a way rounds down 1 wich is why you see alot of 100 damage done but the guy still has 1 hp.

cl_cmdrate 67 - This variable deals with the fps. This should be set to your average fps and is why i also recomend you cap your fps as well.

fps_max 67 - Since i average around 70 ( i get up to 150 in some places but average around 70) i cap it here and it seems to sinq in very well and runs very smooth. Even with cl_interpolate 0 set i dont notice too much of the model skip. If your minimum fps NEVER drops below 100 no matter where you are on every map ( wich is pretty unlikely no matter what beast you have ) you can definately set this higher. I doubt many people actually AVERAGE more than 80 fps in any hl2 game. Even though your netgraph shows a number that number is constantly going up and down. A good way to see what your minimum frame rate is to do a cl_showfps 2. This shows your max frames and your lowest that you've hit.

rate 25000 - This is a variable that is hard to recomend. Most run 25000 but in reality i really depends on your internet. If you run dsl you should probably run a lower variable. Try 20000 and play around with it.

cl_interpolate 0 - This helps align the hitboxes with the models ( not perfectly mind you but key word is helps ) but this will cause SOME choppyness in the models when they run around. However once you get used to the slight choppyness its night and day.

Entari
11-27-2007, 03:00 PM
WOW thats a lot. Sorry for the awful grammar english was never my strong suit and i could care less really. Just trying to help some people that may not know these things.

Papa
11-27-2007, 03:05 PM
WOW thats a lot. Sorry for the awful grammar english was never my strong suit and i could care less really. Just trying to help some people that may not know these things.

Thanks Entari, some helpful insight. I'm going to quote this and post it in our clan forums if you don't mind, giving you credit of course.

Entari
11-27-2007, 04:29 PM
Thanks Entari, some helpful insight. I'm going to quote this and post it in our clan forums if you don't mind, giving you credit of course.

LOL you can take credit if you want i don't really care. Just sitting at work with computers infront of me that i dont really want to fix.

Negative!
11-27-2007, 04:42 PM
My mystery reg/cof probs with the kar went out with the addition of a new gfx card and some ram.

I went from a 7600GT & 1 gig to 8800GT & 3 gigs. Some of you may have worse setups than what I previously had, however, now, if my crosshair is on the guy, odds are he dies. Before it was a tossup as to what would happen. I do less yelling now :)

well maby if your 8800 didn't keep crashing you could show off you amazing reg.

GriM
11-27-2007, 05:53 PM
I also agree that the melee could use some work.

Times where you puch/stab a guy 3-4 times and only hit once. Other's you get stabbed at a distance of about six feet ( As stated by stats systems, HLstats).

Unless someone is throwing their knife..you shouldn't have a 6 foot long arm.

Negative!
11-27-2007, 06:51 PM
yea melee in this game is dumb. you can be following someone across the entire map swiping at his back, then he'll stop, think about his next move, while your still shanking him, he'll turn around and your dead. awsomeness.

Winters
11-27-2007, 07:32 PM
They should add the ability to throw knives into the game. That would be sweet. Who needs cof pistols when you have knives.

jizzf0rjosh
11-27-2007, 09:03 PM
They should add the ability to throw knives into the game. That would be sweet. Who needs cof pistols when you have knives.

I can throw a knife more accurately IRL than fire a pistol in DoD:S :\

flash
11-27-2007, 09:34 PM
my aswell give us ninja stars